as I waited I thought there’s nothing like a confession to make one look mad; and that of all confessions a written one is the most detrimental of all
August 22, 2013 § Leave a comment

The Federal Bureau of Investigation has definitively certified each work in the exhibition as a fake. Nevertheless, some contested works have historically occupied a limbo in which the very criteria for determining what is authentic and what is a forgery have been in a constant state of flux. read more
PHOTOGRAPH: Dusdin Condren
Amid stiff, abrupt sentences I wandered; and, presently, I had no fault to charge against their abrupt tellings; for, better far than my own ambitious phrasing, is this mutilated story capable
August 21, 2013 § 1 Comment

The official history of Monopoly, as told by Hasbro, which owns the brand, states that the board game was invented in 1933 by an unemployed steam-radiator repairman and part-time dog walker from Philadelphia named Charles Darrow. Darrow had dreamed up what he described as a real estate trading game whose property names were taken from Atlantic City, the resort town where he’d summered as a child. Patented in 1935 by Darrow and the corporate game maker Parker Brothers, Monopoly sold just over 2 million copies in its first two years of production, making Darrow a rich man and likely saving Parker Brothers from bankruptcy. It would go on to become the world’s best-selling proprietary board game. At least 1 billion people in 111 countries speaking forty-three languages have played it, with an estimated 6 billion little green houses manufactured to date. Monopoly boards have been created using the streets of almost every major American city; they’ve been branded around financiers (Berkshire Hathaway Monopoly), sports teams (Chicago Bears Monopoly), television shows (The Simpsons Monopoly), automobiles (Corvette Monopoly), and farm equipment (John Deere Monopoly).
The game’s true origins, however, go unmentioned in the official literature. Three decades before Darrow’s patent, in 1903, a Maryland actress named Lizzie Magie created a proto-Monopoly as a tool for teaching the philosophy of Henry George, a nineteenth-century writer who had popularized the notion that no single person could claim to “own” land. In his book Progress and Poverty (1879), George called private land ownership an “erroneous and destructive principle” and argued that land should be held in common, with members of society acting collectively as “the general landlord.”
Magie called her invention The Landlord’s Game, and when it was released in 1906 it looked remarkably similar to what we know today as Monopoly. It featured a continuous track along each side of a square board; the track was divided into blocks, each marked with the name of a property, its purchase price, and its rental value. The game was played with dice and scrip cash, and players moved pawns around the track. It had railroads and public utilities—the Soakum Lighting System, the Slambang Trolley—and a “luxury tax” of $75. It also had Chance cards with quotes attributed to Thomas Jefferson (“The earth belongs in usufruct to the living”), John Ruskin (“It begins to be asked on many sides how the possessors of the land became possessed of it”), and Andrew Carnegie (“The greatest astonishment of my life was the discovery that the man who does the work is not the man who gets rich”). The game’s most expensive properties to buy, and those most remunerative to own, were New York City’s Broadway, Fifth Avenue, and Wall Street. In place of Monopoly’s “Go!” was a box marked “Labor Upon Mother Earth Produces Wages.” The Landlord Game’s chief entertainment was the same as in Monopoly: competitors were to be saddled with debt and ultimately reduced to financial ruin, and only one person, the supermonopolist, would stand tall in the end. The players could, however, vote to do something not officially allowed in Monopoly: cooperate. Under this alternative rule set, they would pay land rent not to a property’s title holder but into a common pot—the rent effectively socialized so that, as Magie later wrote, “Prosperity is achieved.”
For close to thirty years after Magie fashioned her first board on an old piece of pressed wood, The Landlord’s Game was played in various forms and under different names—“Monopoly,” “Finance,” “Auction.” It was especially popular among Quaker communities in Atlantic City and Philadelphia, as well as among economics professors and university students who’d taken an interest in socialism. Shared freely as an invention in the public domain, as much a part of the cultural commons as chess or checkers, The Landlord’s Game was, in effect, the property of anyone who learned how to play it. read more
PHOTOGRAPH: Yokonami Osamu
“I can’t stand to think about him waiting in the room and knowing he’s going to get it. It’s too damned awful.” “Well,” said George, “you’d better not think about it.”
August 20, 2013 § Leave a comment

Legendary film critic Pauline Kael is captured here in conversation with filmmaker Stan Brakhage. While the tape is incomplete, we do hear Brakhage defend his practice, his epic film DOG STAR MAN, his influences, his search for ” a happening in structure”. Brakhage proudly declares: “I’m an amateur filmmaker, I make home movies.” listen
MAP: Max Roberts after Harry Beck
Repeat after me: banks cannot and do not “lend out” reserves
August 15, 2013 § Leave a comment

Back in December 2012, we were bombarded with a campaign to save the free Internet. We were told that the ITU, the UN’s telecommunications body, was planning to take control over the Web during an intergovernmental meeting. A large coalition of private enterprises, activists and some governments (including the US government) came out in strong opposition to this move.
The story went something like this: the Internet is free and nobody owns it. Repressive regimes (Russia, China and Saudi Arabia were often mentioned) want to take control to make it easier for governments to keep an eye on their citizens. Any change to the current open state of affairs is bad.
The ITU-12 conference came and went, and it became evident that as far as evil takeovers went, this one had been a rather poorly organised one. Nothing changed. The Internet had been saved. As you were.
One of the things that always struck me about this campaign was the assumption that the Internet is free. While it is true that in theory anyone can create their own network and join the Internet, the idea that this makes the Web a free and open space seems to be an illusion.The problem is that we tend to think of Internet governance in the wrong terms. We concentrate on the existing multi-stakeholder institutions that have decision-making power over domain names and protocols as the governing bodies that exercise some level of control over the Internet. But we seldom think of the reality. The Web is more centralised than we would like to believe, few countries and a handful of private companies have a disproportionate amount of power with regards to the existing architecture. This is where the real power lies.
The distributed and open Internet is a worthy cause to support. Information wants to be free, but somebody has to pay for it. So besides the common fear of governments prevalent in online communities, we need to take a hard look at the way in which the Internet has become a sizeable business, and how some few companies command a disproportionate amount of power. These companies no longer respond to self-imposed promises not to be evil, their reason for existing is to make a profit. The NSA revelations have uncovered a public-private conglomerate of gigantic proportions, with the US government and many US-based companies at the centre. Each new revelation has uncovered layers of collaboration that many suspected, but the reality seems to surpass even the worst conspiracy theories.
The PRISM program unveiled collaboration at the service level. Most of the largest Internet services are based in the United States, so PRISM uses that fact by co-opting these companies into allowing surveillance of its users. One PRISM slide boasts that most communications pass through the US, while another chronicles the dates in which companies like Microsoft, Google, Yahoo, Facebook and Skype were added to the program.
However, to me the most surprising (and chilling) revelation of all is XKeyscore, which implies a level of collaboration at the basic infrastructure level that few suspected. XKeyscore is a NSA program that allows intelligence agents to retrieve metadata and content about anything a user does online simply by providing an email address. Unlike PRISM, which relies on the service providers, there are strong implications in the XKeyscore presentation that lead me to believe that the US intelligence services are able to snoop on Internet traffic almost at the basic level. First there is the fact that XKeyscore is not centralised, it consists of a number of 500 Linux servers located around the world.
Then there is the fact that XKeyscore can be used to obtain an amount of data that cannot come from service collaborations. read more
PHOTOGRAPH: Lee Jackson
I agree that ghosts only appear to the sick, but that only proves that they are unable to appear except to the sick, not that they don’t exist
August 13, 2013 § Leave a comment

South Korea has rolled out the world’s first road-powered electric vehicle network. The network consists of special roads that have electrical cables buried just below the surface, which wirelessly transfer energy to electric vehicles via magnetic resonance. Road-powered electric vehicles are exciting because they only require small batteries, significantly reducing their overall weight and thus their energy consumption. There’s also the small fact that, with an electrified roadway, you never have to plug your vehicle in to recharge it, removing most of the risk and range anxiety associated with electric vehicles (EVs).
The network consists of 24 kilometers (15 miles) of road in the city of Gumi, South Korea. For now, the only vehicles that can use the network are two Online Electric Vehicles (OLEV) — public transport buses that run between the train station and In-dong.
Exact details of the system are hard to come by, but we believe that the power is delivered by cables that are around 12 inches (30cm) below the road surface. The power is transmitted wirelessly via Shaped Magnetic Field in Resonance (SMFIR), a technology developed by the Korea Advanced Institute of Science and Technology (KAIST) that essentially runs 100 kilowatts of power through some cables at a very specific frequency (20 kHz in this case), creating a 20 kHz electromagnetic field. The underside of the bus is equipped with a pick-up coil that’s tuned to pick up that frequency, and thus AC electricity is produced via magnetic resonance. Transmission efficiency is an impressive 85% thanks to the “shaped” part of the technology, which targets the electromagnetic field at the vehicle, so that less energy is lost to the environment. read more
PHOTOGRAPH: Levi Jackson
everyone but an idiot knows that the lower classes must be kept poor, or they will never be industrious
August 12, 2013 § Leave a comment

With each store taking up enough space for 2.5 football fields, Walmart’s use of more than 698 million square feet of land in the U.S. is one of its biggest environmental impacts. But at least one of those buildings has been transformed into something arguably much more useful: the nation’s largest library. read more



